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Startseite Tabletop/Strategiespiele Confrontation
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Confrontation®, the game symbolizing Rackham, allows you to step into a universe of myths and legends, where warriors, magicians and fantastic creatures fight relentlessly. You are the commander of these armies. This game will put your strategic skills to the test as you fight to defeat the army controlled by your opponent!
confrontation wird gerade überarbeitet, die Produkte sind jedoch bestellbar.
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LIONS OF ALAHAN
Founded over five centuries ago by the descendents of two Kelt clans, the Kingdom of Alahan is a land of justice and prosperity. It is the most valiant defender of Light on a continent that is prey to Darkness. The knights and the powerful magicians of the Lion are paragons of virtue. Their exploits have become legendary. The nine noble houses of Alahan are grateful for the honour, heroism and loyalty of the brave fighters who wield their coats of arms. In an age where the enemies of Light make use of the most perfidious means, the Lions of Alahan don’t just content themselves with travelling all over the world as wandering knights looking for wrongs to right. They make the most of their incredible audacity and their valour in the war that they have chosen to wage: the one for Goodness.
The Lions of Alahan are allied with the Cynwäll elves, the Griffins of Akkylannie, the Sphinxes and the Kelts of the Sessairs clan. |
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KELT DRUNES
To the northeast of the plains of Avagddu, at the heart of the forest of Caer Maed, lives a clan that is feared by all. A very long time ago all Kelts were united. Alas, Cernunnos, the High King of Kel-An-Tiraidh, one day became the victim of divine machinations and left for other horizons. His people split in two: those who wished for peace remained faithful to Danu and became the Sessairs. The others shunned the names of the gods and also left in search of the only true king of the human tribes. Thus was born the terrifying clan of the Drunes. Having found refuge in their troglodytic city of Drun Aeryfh, the Drunes have an unfailing determination. They will know neither rest nor hope as long as they haven’t found Cernunnos again and haven’t drowned the gods in the blood of their hounds.
The Kelts of the Drune clan are allied with the living-dead of Acheron, the dwarves of Mid-Nor and the Devourers of Vile-Tis.
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OPHIDIANS
The manuscripts of ancient times tell of the history of two civilisations, the Utopia of the Sphinx and the Ophidian Alliance, which could have conquered Aarklash if they hadn’t mutually destroyed each other. The ancient reptiles of the Ophidian Alliance found refuge in the entrails of the magical high places of Aarklash. There they transformed the networks of caves into sanctuaries. These lairs are guarded by their army’s most powerful marksmen: the enigmatic Serpentines. Only the judges of the Ophidian Alliance, the wicked sydions, sometimes venture out to the surface with their faces unmasked.
The ophidians are allied with the living-dead of Acheron and the alchemists of Dirz. |
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ALCHEMISTS OF DIRZ
Dirz, a visionary scientist, once used Darkness to try to spawn the perfect being as Merin had defined it to be. Hunted by the Akkylannian Inquisition for heresy, Dirz and his alchemists wandered for a long time before settling in the merciless Syharhalna desert. Hidden by the dunes and by their mirages, they founded the alchemical empire of the Scorpion. Over the centuries the alchemists of Dirz, also known as Syhars, have built a civilisation whose foundations are based on the mastery of life and of matter. Inspired by Arh-Tolth, a god that came from elsewhere, they have perfected their sacrilegious knowledge and have mastered the powerful magic of Darkness to create legions of clones and counter-natural creatures.
The alchemists of Dirz are allied with the living-dead of Acheron, the Akkyshan elves, the dwarves of Mid-Nor and the ophidians.
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WOLFEN OF YLLIA
In the age when the gods still walked on Aarklash, the goddess Moon gave her blessing to the most powerful of the wolves. He became the First-Born, the ancestor of the noble and savage race of the Wolfen. Ages have passed. Whole empires have been founded and have fallen into oblivion. Vain warlords fight amongst themselves for their few lines in the annals of history. But the Wolfen have remained faithful to the eternal cycle of nature that has made them the continent’s greatest predators. Alas, the age of the Rag’narok has befallen Aarklash, bringing with it the corruption of Darkness and the promise of a war without mercy. Anger consumes the heart of the Wolfen and obscures their pure soul. The war packs are growing in number. Those who once fought for domination now struggle for the very survival of their race.
The Wolfen of Yllia are allied with the Daïkinee elves.
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